Windows 10 GPU Scheduling On AMD Radeon RX 5700 XT – 8 Games Tested

At the end of last month, AMD published their first beta driver with support for Windows 10’s hardware accelerated GPU scheduling feature, NVIDIA was a bit earlier to add support for this, and we tested that last month as well, so if you haven’t already, you should check out that report here. Today, we’ll be testing the Navi-based RX 5700 XT to see if there’s any performance gains to be had by enabling the feature.

Graphics Card Test Setup and Methodology

All game benchmarks are taken from a 3-run average either in-game or using the title’s built-in benchmark utility. Performance is recorded using OCAT: the open-source frontend for PresentMon, which itself is an open-source capture and analytics tool which supports modern APIs such as DirectX 12 and Vulkan.

For our graphics card reviews, we use a 3rd generation Ryzen-based system with components supplied by AMD, ASUS, GIGABYTE, Western Digital, DEEPCOOL and Nixeus. Thanks to all those who support us by supplying vital components for our test systems, without them reports like this would not be possible.

Graphics Card Test Bench
CPUAMD Ryzen 9 3900X
MotherboardGIGABYTE X570 AORUS PRO WiFi
RAMG. Skill Trident Z Neo – DDR4-3600 CL18 32GB
GPUASUS ROG Strix RX 5700 XT
StorageWD Black SN750 1TB NVMe SSD (OS), 480GB Patriot Burst SSD, 960GB ADATA SU655 SSD
CoolerDEEPCOOL Castle 240 RGB all-in-one liquid cooler.
CasePhanteks P350X
PSUDEEPCOOL Quanta DQ1250
MonitorNixeus EDG 34
Software Configuration
OSWindows 10 Build 2004
DriversRadeon™ Software Adrenalin 2020 Edition 20.5.1 Beta

Radeon RX 5700 XT – Windows 10 GPU Scheduling Performance

Shadow of the Tomb Raider

We test this title during a 60-second gameplay segment in the ‘Hidden City’ portion of the game.

Far Cry: New Dawn

We test this title using the game’s built-in benchmark utility.

Forza Horizon 4

We test this title using the game’s built-in benchmark utility.

HITMAN 2

We test this title during a 60-second gameplay segment in the ‘Santa Fortuna’ map.

Resident Evil 3

We test this title in a 60-second gameplay segment during the rocket launcher chase with Nemesis through the streets of Raccoon City.

Tom Clancy’s The Division 2

We test this title using the game’s built-in benchmark utility.

Gears 5

We test this title using the game’s built-in benchmark utility.

Tom Clancy’s Ghost Recon Breakpoint

We test this title using the game’s built-in benchmark utility.

Conclusion

Looking at the results, it is kind of a mixed bag. For some titles, performance increased as much as 3%, but for others, performance was either virtually the same or even a bit worse. In the case of Far Cry: New Dawn, we saw our 99th percentile score 8% slower with GPU scheduling on, but that result is very much an outlier of the bunch.

With not even a 1% increase in overall performance across the board, enabling hardware accelerated GPU scheduling on your Navi GPU surely isn’t going to hurt, but it likely won’t help much either. While the performance increases in HITMAN 2 and Resident Evil 3 aren’t nothing, the overall performance improvement is fairly negligible and is within the margin of error.

That’s pretty much it for this one. Please let us know in the comments if there are any other titles or scenarios you’d like to see us test in the future.

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