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Beyond Turing – Ray Tracing and the Future of Computer Graphics

This video is sponsored by OTOY, who paid for my research into the topic.

Buckle up, for the era of path traced gaming is near!

I take a quick trip down memory lane before diving deep into the technical details of rasterization, ray tracing and path tracing.

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— Video Links Below —

Ray-tracing examples used by permission of Andrey Lebrov – https://www.youtube.com/watch?v=LAsnQoBUG4Q

Octane “Bedroom Scene” Demo – https://www.youtube.com/watch?v=XkSTz7oXUQY

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